Boots
300 gold25 Move Speed
Check prices, build paths, and effect summaries to decide whether an item fits your current build.
Use this ARAM Mayhem item directory to check prices, build paths, shop status, and effect summaries before committing to a champion build. For the full decision context, open a champion guide and compare the item route with its recommended augments.
25 Move Speed
50% Base Mana Regen
100% Base Health Regen
350 Health
15% Critical Strike Chance
45 Ability Power
300 Mana
150 Health
15 Armor
40 Armor
20 Magic Resist
7 target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions.Huntsman: Killing large jungle monsters grants bonus experience.Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river. Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Only attacks and abilities apply Challenging Smite's burn
10 Attack Damage
25 Attack Damage
40 Attack Damage
7 target max Health. Chilling Smite deals true damage to champions and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing large jungle monsters grants bonus experience.Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river. Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
10% Attack Speed
15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
20 Ability Power
15 Attack Damage 7% Life Steal
110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.
10 Attack Damage 80 Health 2.5% Omnivamp
18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
45 Magic Resist
65 Ability Power
15 Ability Power 50 Health Glory Takedowns grant Glory, up to 10. 5 Glory is lost on death. Gain 4 Ability Power per Glory.
7 Attack Damage Reap Restore 3 Health On-Hit. Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
8 Attack Damage 15 Omnivamp
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.
25 Tenacity Jarvan One Gives you stats and passives from all boots. Requires Augment: Quest: Sneakerhead
150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.
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Reinforced Turrets take 80 increased damage from melee Champions.
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Reinforced Turrets take 80 increased damage from melee Champions. Regeneration Inhibitor turrets have health regeneration but cannot regenerate past their current segment at 30, and 100% health.
Reinforced Turrets take 80 increased damage from melee Champions. Regeneration Inhibitor turrets have health regeneration but cannot regenerate past their current segment at 30, and 100% health.
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Teleports your champion to the Summoning Platform after 8 seconds. Any damage taken will cancel the teleport.
No description available.
Consume Restores 120 Health over 15 seconds.
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Active - Consume: Eat the biscuit to restore Health over 5 seconds, increased based on missing health. Consuming or selling a biscuit permanently grants 30 maximum Health.
15 Attack Damage Jolt Energized Attacks deal an additional 50 magic damage.
15 Attack Damage 30 Armor
25 Attack Damage 10 Ability Haste 5 Lethality
15 Attack Damage 250 Health
5 Ability Haste
Active (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.
Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop. Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
150 Health Recovery: Restores 20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size. This savory blend of Avarosan hen and local Freljordian herbs—picked daily and flash-frozen—contains the essential nutrients necessary to keep your Poro cool and calm. All proceeds will be donated towards preserving the habitat of the endangered Spotted Poro.
Consume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
Active - Consume: Places a Stealth Ward on the ground that lasts 60 seconds, is Invisible to enemies but grants your team vision of the surrounding area.
50 Ability Power 15 Ability Haste 4 Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
Consume Grants 300 Health, 25.
Consume Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage ( 5s against champions).
Consume Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.
Active - Consume: Roll to gain 1 additional reroll. For when skill isn't enough.
Active - Consume: Roll to gain 5 additional rerolls. For when skill isn't enough.
Active - Consume: Gain 1 augment level. Good for you.
Consume Grants 1 Skill Point. This item does not increase your level or allow allocating skill points past the normal maximum in a skill
Consume Grants 5 true damage on hit against minions for 60 seconds. When this effect expires, gain 60 gold.
Consume Grants 25 Adaptive Force for 60 seconds.
Active - Consume: Kill target lane minion. (0s)
40 Ability Power 25 Armor Time Stop (Single use) Enter Stasis for 2.5 seconds.
25 Move Speed Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
30 Attack Damage 550 Health Tyranny Gain 2.5 increased Attack Damage based on your percent missing Health.
400 Health 50 Armor 15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.
300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
45 Critical Strike Chance 4 Attack Speed and Critically Strike for 80 bonus true damage.
65 Attack Damage 5 Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
55 Attack Damage 22 Lethality 15 Ability Haste Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
90 Ability Power 300 Mana 10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100 faster.
55 Attack Damage 25 increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.
200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.
600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30 increased Size, 10 Tenacity.
200 Health 8 Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
200 Health 8 Base Mana Regen Harmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
200 Health 30 Armor 30 Magic Resist 20 Ability Haste Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
250 Health 40 Armor 4 of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
30% Attack Speed 45 Move Speed
45 Move Speed 4 Omnivamp on Champion takedown, stacking up to 10 times.
55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.
40 Move Speed Synchrony Gain 10 Move Speed when out of combat. Symbiosis After traveling 150000 units of distance, transform into Synchronized Souls.
35 Ability Power 10 Base Mana Regen 15 Ability Haste Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
200 Health 50 Base Health Regen per 25% Base Mana Regen. 'These blessed waters still carry their power to the worthy.'
45 Move Speed Voidborn Gain Empowered Recall. Synchrony Gain 45 Move Speed when out of combat.
12 Magic Penetration 45 Move Speed
150 Health 25 Armor 5 Ability Haste 'Fashionable and functional.'
25 Armor 300 Mana 10 Ability Haste
55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50 max Mana after 4 seconds of Stasis.
75 Attack Damage 25 Critical Strike Damage
50 Attack Damage 45 Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25 Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
35 Attack Damage 30 Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
20 Attack Damage 18% Armor Penetration
35 Attack Damage 35 Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
70 Ability Power 1000 Mana 25 Ability Haste Awe Gain Ability Power. Lifeline (0s) Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
20 Ability Power 100 Health Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
35 Attack Damage 1000 Mana 15 Ability Haste Awe Gain 2 max Mana as bonus physical damage On-Hit. Damaging Abilities against champions deal 3 max Mana as bonus physical damage.
15 Attack Damage 200 Health Rage Attacking grants Move Speed for 2 seconds.
65 Critical Strike Chance 10% Move Speed Spectral Waltz Become Ghosted.
25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.
300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
20 Attack Damage 20% Attack Speed
400 Health 20 grants a decaying Shield for 4.5 seconds.
10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit.
400 Health 50 Magic Resist 10 Ability Haste 100.
200 Health 4% Move Speed
200 Health 10 Ability Haste
350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.
80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
40 Attack Damage 20 Attack Speed and % Move Speed for 8 seconds.
65 Attack Damage 15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
30 Armor Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
25 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.
36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
40 Armor Rock Solid Reduce incoming damage from Attacks.
1000 Health 100 of your Item Health (0).
900 Health 100 of your max Health as bonus physical damage and grants 10 increased size, up to 30%.
40 Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
15 Critical Strike Chance 4% Move Speed
45 Attack Damage 45 Ability Power 30 Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
130 Ability Power Magical Opus Increases your total Ability Power by 30%.
50 Tenacity Fray Attacks deal bonus magic damage On-Hit.
35 Critical Strike Chance 4 bonus Attack Range.
50 Attack Damage 25 Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.
105 Ability Power 40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.
30 Ability Power 15 Ability Haste 100 Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
25 Ability Power 10 Ability Haste
200 Health 40 Armor 10 Ability Haste 100 of the damage they receive and heal for 12% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy.
75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
20 Magic Resist 45 Move Speed 30% Tenacity
50 Ability Power 150 Health Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
30 Ability Power 4% Move Speed
50 Heal and Shield Power
80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
No description available.
90 Ability Power 600 Mana 15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
550 Health 500 Mana 15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
550 Health 1000 Mana 15 Ability Haste Awe Gain Health. Everlasting (0s) Immobilizing or Slowing ( Melee only) an enemy champion grants a Shield for 3 seconds. The Shield is increased by 80% if more than one enemy is nearby.
15 Attack Damage Grievous Wounds Dealing physical damage to champions applies 40% Wounds for 3 seconds.
30 Attack Damage 30 Ability Power 25 Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
20 Attack Damage 10 Ability Haste
20 Attack Damage 10 Lethality
95 Ability Power 40% Magic Penetration
75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
50 Attack Damage 35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
30 Magic Resist Quicksilver Remove all crowd control debuffs (excluding Airborne).
55 Attack Damage 18 Lethality 4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
350 Health 75 Armor Resilience Receive 30 for 2 seconds.
20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
45 Ability Power Revved Damaging a champion deals bonus magic damage.
80 Ability Power 40 Attack Damage 10 for 1.5 seconds.
30 Ability Power 200 Health Madness For each second in combat with enemy champions, deal 2.
60 Ability Power 350 Health 20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
40 Attack Damage 25 Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
25 Attack Damage 25 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.
60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30 Omnivamp until end of combat.
105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.
10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.
45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
75 Ability Power 350 Health 15 Ability Haste Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
45 Move Speed 4 Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 4 increased healing, shielding, and regeneration.
65 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25 of your Move Speed as Adaptive Force.
20 Ability Haste 45 Move Speed Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.
45 Life Steal
25 Magic Resist 45 Move Speed 30% Tenacity Noxian Persistence (0s) After taking magic damage from a Champion, gain a magic shield for 5 seconds.
35 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. Noxian Endurance (0s) After taking physical damage from a Champion, gain a physical shield for 5 seconds.
20 Magic Penetration 8% Magic Penetration 45 Move Speed
55 Move Speed Omnipresent Gain a new Active: Teleport. Voidborn Gain Empowered Recall. Noxian Synchrony Gain 45 Move Speed and 8% total Move Speed when out of combat.
30 Attack Damage 150 Health 15 Ability Haste
60 Attack Damage 18 Lethality 15 Ability Haste Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage. Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.
40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.
25 Attack Damage 150 Health 5% Life Steal
200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
60 Armor 60 Magic Resist 15 Ability Haste Fortify: Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds. Max 5 stacks; 1 per champion. Active - Unbreakable: Gain a Shield that decays and grow in size.
200 Health 35 Magic Resist 100% Base Health Regen
250 Health 100 Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
30 Attack Damage 35 Armor Penetration and Magic Penetration for 5s.
Active (210 - 90s, max 2 charges) Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Lucent Singularity
Active (198 - 99s) Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion.
Active (160 - 100s, max 2 charges) Reveals enemy Stealth Wards and traps around you for 8 seconds.
45 Ability Power 10 Base Mana Regen 4 Attack Speed and 20 magic damage On-Hit.
50 Attack Damage 20 Ability Haste 25% Critical Strike Chance Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
350 Health 55 Armor 4.
40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
200 Health 100% Base Health Regen
40 Ability Power 300 Mana 10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
300 Health 375 Mana Eternity Restores 10 of Mana spent.
50 Attack Damage 15 Lethality 250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
No description available.
60 Health 75 Base Mana Regen 5 Gold Per 10 Seconds Support Quest Earn 0 gold from this item to transform it into Bounty of Worlds. Shared Riches (0s, max 0 charges) While near an ally champion, damage enemy champions or kill minions to gain gold. Active (3 charges) Places an Invisible Stealth Ward that grants vision.
5 Gold Per 10 Seconds 75 Base Mana Regen 200 Health Upgrade This item can be upgraded into Bloodsong, Celestial Opposition, Dream Maker, Zaz'Zak's Realmspike, or Solstice Sleigh for free. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75 Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75 Base Mana Regen 9 Gold Per 10 Seconds Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75 Base Mana Regen 9 Gold Per 10 Seconds Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75 Base Mana Regen 9 Gold Per 10 Seconds Going Sledding Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75 Base Mana Regen 9 Gold Per 10 Seconds Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
No description available.
Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing bonus true damage and Slowing.
Allies in the Cannon Barrage gain bonus Move Speed.
25 Ability Power Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
25 Attack Damage 5 Lethality 4% Move Speed Active - Soul Anchor (0s) Mark your current location. After 4 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.
50 Attack Damage 15 Lethality 4% Move Speed Active - Soul Anchor (0s) Mark your current location. After 4 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.
60 Ability Power 15 Ability Haste 150 Vulnerable for 4 seconds.
400 Health 55 Magic Resist 4 bonus Move Speed after taking magic damage from Champions 8 times.
75 Ability Power 25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
70 Ability Power 350 Health 25 Ability Haste 4% Move Speed Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.
25 Ability Power 13% Magic Penetration
40 Ability Power 25 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.
70 Ability Power 350 Health 15 Ability Haste Void Corruption For each second in combat with enemy champions, deal 2. At maximum strength, gain Omnivamp. Void Infusion Gain 2% of your bonus Health as Ability Power.
90 Ability Power 300 Health 25 Ability Haste Soulrend: Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30 (0s) per champion). Mythic Passive: Grants all other Legendary items 5 Ability Haste. Damaging a new champion will extend the duration of the Move Speed bonus.
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20 Ability Power 100% Base Mana Regen 10 Ability Haste
85 Ability Power 250 Health 600 Mana 20 Ability Haste Safeguard: You are Safeguarded, reducing incoming champion damage by 40 Move Speed and 8 Ability Power. Item cooldown is restarted when damage is taken from champions.
110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40 increased damage.
90 Ability Power 15 Magic Penetration 6 of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
30 Attack Damage Active - Crescent: Deal damage to nearby enemies.
40 Attack Damage 300 Health 40 Magic Resist Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.
60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
45 Attack Damage 450 Health 15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
35 Ability Power 10 Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
25 Ability Power 200 Health 20 Ability Haste 125 or shielding 35% of the original amount.
35 Ability Power 200 Health 20 Ability Haste 125 of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
45 Ability Power 16 Base Mana Regen First Light Gain 2 Base Mana Regen.
55 Attack Damage 400 Health 20 Ability Haste 8% Omnivamp Mythic Passive: Grants all other Legendary items 75 Health and 3 Ability Haste. Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
40 Attack Damage 25. Gain 35% decaying Move Speed per champion hit for 3 seconds.
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60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2 bonus damage, up to 6%.
100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
70 Ability Power 250 Health 600 Mana 20 Ability Haste Mythic Passive: Grants all other Legendary items 10 Ability Power. Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10 of Mana spent.
150 Health 5 Ability Haste Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
400 Health 40 Magic Resist 10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
350 Health 30 Armor 30 Magic Resist 10 Ability Haste Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5 of your max Health over the duration (90 (0s)). Mythic Passive: Grants all other Legendary items 75 Health.
15 Attack Damage 20% Critical Strike Chance
50 Attack Damage 15 Critical Strike Chance 7. Cloudburst's dash cannot pass through terrain. Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
45 Attack Damage 40 Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
55 Attack Damage 25 grants a Shield for 3 seconds.
40 Critical Strike Chance 4 of their remaining cooldown.
50 Attack Damage 10 Lethality 25 Health. Taxes Champion kills grant 25 bonus gold.
25 Attack Speed, stacking up to 3 times for a maximum of Attack Speed.
15 Attack Damage 4% Move Speed
60 Attack Damage 18 Lethality 15 Ability Haste Nightstalker: Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30 (0s)) until your next action. Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
55 Attack Damage 22 Lethality 15 Ability Haste Ambush Predator: After entering a bush your next damaging Attack or Ability on enemy champions deals 10% of their current health over 4 seconds, revealing them and reducing their vision radius for the duration. (5 (0s)).
45 Attack Damage 35 Health by 30% for 1 second.
55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by .
55 Attack Damage 18 Lethality 20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.
55 Attack Damage 18 Lethality 10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
50 Attack Damage 30 Armor 5 of its current Cooldown and grants 20% Movement Speed for a short duration.
55 Attack Damage 18 Lethality Preparation After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions. Extraction When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
No description available.
650 Health 20 Ability Haste Vendetta You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis. Vengeance At maximum stacks, your Nemesis has reduced Tenacity while near you. ACTIVE (0s) Vow Choose a Nemesis.
65 Ability Power 400 Health 15 Ability Haste Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.
55 Ability Power 10 Ability Haste 25 Move Speed Wrath and Ruin On spell cast, gain 2.5. Salvage the Wreckage Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
55 Attack Damage 18 Lethality 10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size. This savory blend of Avarosan hen and Freljordian herbs—now finished with a touch of refined Demacian sugarcraft—contains the essential nutrients necessary to keep your Poro positively radiant. All proceeds will be donated towards the Cloudfield Youth Choir. Help a Demacian child afford an etwahl, today!
45 Move Speed 4 Omnivamp on Champion takedown, stacking up to 10 times.
550 Health 5 Ability Haste Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
200 Health 8 Base Mana Regen Harmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
70 Ability Power 1000 Mana 25 Ability Haste Awe Gain Ability Power. Lifeline (0s) Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
35 Attack Damage 1000 Mana 15 Ability Haste Awe Gain 2 max Mana as bonus physical damage On-Hit. Damaging Abilities against champions deal 3 max Mana as bonus physical damage.
550 Health 1000 Mana 15 Ability Haste Awe Gain Health. Everlasting (0s) Immobilizing or Slowing ( Melee only) an enemy champion grants a Shield for 3 seconds. The Shield is increased by 80% if more than one enemy is nearby.
35 Ability Power 400 Health 20 Ability Haste 150 or shielding 35% of the original amount.
50 Attack Damage 10 Lethality 25 Health. Taxes Champion kills grant 25 bonus gold.
50 Attack Damage 20 Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
The directory includes the item records and effects available to the current ARAM Mayhem data snapshot, including items with mode-specific adjustments when the source provides them.
They show how many source items build into an item or how many destination items it can build toward in the current data snapshot.
Compare the effect summary and build path with your champion's recommended route, current augment choices, and the enemy team's damage or crowd-control threats.