Transmute: Prismatic
GoldGain a random Prismatic Augment.
Filter by rarity, win rate, and pick rate to decide whether an augment is worth taking.
This ARAM Mayhem augment directory lists 211 current augment records with rarity, win-rate, pick-rate, descriptions, and matching champions. Use global rates as a starting point, then check the linked champion context before locking in a high-variance choice.
Gain a random Prismatic Augment.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
Gain 60 Ability Haste.
Burn and damage-over-time on champions generate gold.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Gain ? Omnivamp.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
When you Critically Strike, fire missiles dealing magic damage. Gain 25% Crit chance.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Heal for 12 Crit chance.
Gain 20% Attack Damage.
Gain Ability Haste equal to 30% Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
Your Abilities apply On-Hit effects. 1 second Cooldown per target.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Your Abilities can Critically Strike. Gain ?% Crit Chance.
Gain the First Strike and Dark Harvest Keystone Runes.
Become large, gaining 35 Adaptive Force.
Gain a random Gold Augment.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
Gain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Gain a Tiamat when completing a Hydra Item. QUEST:: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD:: Gain Ultra Hydra
Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 10% total Attack Speed.
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
Get 1750 Gold. No questions asked.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
When you gain permanent Stacks of an Ability, gain 100% more!
Gain 15% Omnivamp.
Gain 60% Attack Speed.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Gain ? Attack Range.
Immediately: Gain a Bami's Cinder. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: These Items combine into Void Immolation.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
On-Hit reduce the cooldown of your abilities by 1.25 seconds .
Increase your Item and Augment damage by ?.
You can Critically Defend using your Crit Chance (max 50 Crit Chance.
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Gain ? Critical Strike Chance and ? Attack Speed.
Immediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap.
Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 1500 Health, but you deal 10% less damage.
Your spin Abilities gain 30 Ability Haste and deal 30% more damage.
On ability damage, fire 1 plus ? missiles that deal ? magic damage each. Gain 25% Critical Strike Chance.
Gain ?. ? of damage taken is dealt to you overtime. Heal for more instantly when scoring a takedown.
Your basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance.
Gain 2 random Augments.
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold.
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
QUEST: Score ? takedowns. REWARD: Golden Spatula
QUEST: Snipe ? enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Gain a Shield after a Dash or Blink.
Gain 50 Movement Speed and 40% Slow Resist.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
Your Slowing effects reduce Movement Speed by an extra 75.
Snipe an enemy with a non-Ultimate Ability refunds 80 for periodic Abilities).
Gain 3 random Dragon Souls.
Gain a Shield for every second you spend Channeling.
When ? damages enemy champions, gain ? Armor and Magic Resistance.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Gain ? Attack Range.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Your ? gains 100 Ability Haste.
Increase max Health by half of your Mana.
Explodes when you die, dealing massive true damage.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Gain ? Ability Power.
Nearby enemies have a chance to drop Stat Anvils on death.
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Gain Move Speed equal to 70% of your Ability Haste.
Gain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion.
Gain 1% bonus damage per 10 Move Speed you have more than the target.
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold.
Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to ? Gain 500 Gold.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
QUEST: Hit enemy champions with ? ? times. REWARD: Gain Ability Haste on ? per Quest Level up to ?.
Your ? deals damage in an area around it.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Gain 50% Crit chance.
Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball.
Gain 18% Armor Penetration and Magic Penetration.
Casting your ? sends a clone toward your mouse position and recasts it.
Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Your ? gains 100 Ability Haste.
Gain ? Attack Range and ? Attack Speed during your ? duration.
Your Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
When dropping below 50 max Health over 3 seconds. Resets on death or every 45 seconds.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Gain 20% Heal and Shield Power.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
QUEST: Hit enemy champions with ? ? times. REWARD: Permanently increase ? damage.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Gain ? Attack Range.
Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
Damaging enemy champions with ? heals you.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level.
Autocast throw a boomerang at a nearby enemy every ?s.
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Your Heals and Shields are stronger when used on an ally.
Gain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant ? Shield for 3 seconds after landing.
Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.
Your summons gain 40% increased size, health, and damage.
Your healing and Shields can Critically Strike for 40 Crit Chance.
Your Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resist.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Autocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Gain Blade Waltz as a Summoner Spell.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
Your ? gains 100 Ability Haste.
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Your Critical Strikes apply On-Hit effects an additional time. Gain ? Crit chance.
Transmute all of your augments into random Prismatic Augments.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities.
Gain increased Movement Speed towards enemies at low Health.
Gain 100 when you attack enemy champions.
Activating ? grants you Movement Speed for its duration.
Healing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
Using another Ability resets the cooldown of ?.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Your ? targets 2 additional enemies in front of you.
Striking enemy champions with ? forges a bond of Friendship. ? gains temporarily increased damage based on your level of Friendship.
Shields granted from ? are stronger and scaling with target's missing Health.
Gain 2 Stat Anvils!
Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Your Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain ? Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
After healing or shielding your ally with ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Your ? missile splits into two on hit, at max Range, or when Recast.
Casting your Ultimate makes you Invulnerable for a short duration.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Entering Brush regenerates a large amount of Health.
Gain Ability Haste equal to 40% of your Critical Strike Chance.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Your Flash causes an explosion that damages and Slows (resets on death).
Using ? restores Health.
Gain the Aftershock and Glacial Augment Keystone Runes.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Your Attacks reduce the target's damage and size by 15% On-Hit.
Using your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste.
When you use ?, dash towards your cursor.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
Gain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost.
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
Reduce Sundered Sky's per target cooldown to ? seconds and heal you for ? of missing health. Gain ? Gold.
On-Hit consume ? Mana to deal ? magic damage, this damage can Critically Strike.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Whenever you cast ?, Fear enemies around you.
If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.
Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
QUEST: Hit enemy Champions with ? ? times. REWARD: Fire additional missiles per Quest Level.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Reduce max Health by 30%. Deal an extra ? damage as true damage.
Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
QUEST: Gather Poro Snax and feed ? Poros. REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level. "Oho! Look how charming they are!" — Poro Herder
They are mode-specific power-ups that change a champion's stats, abilities, item interactions, or play pattern during an ARAM Mayhem match.
Win rate shows the outcome signal for games that used an augment; pick rate shows how often it appears in the available sample. Read both together and consider champion fit.
No. An augment's value depends on the champion kit, team composition, enemy threats, and the other augments already selected.